![]() ![]() In my main project I have a few scripts, but it seems that none of them interfere with it. The only thing I have added in this demo is just the Enhanced Camera. $game_map.fog_y += $game_map.display_y - last_dyĪnd here is a demo if you want to look at it. $game_map.fog_x += $game_map.display_x - last_dx Vf_transfer_fix_original_perform_transfer The instance of this class is referenced byĪlias_method(:vf_transfer_fix_original_perform_transfer, :perform_transfer) ![]() It includes event starting determinants and The patch you provided fixed that issue (the fog overlay stays put), but the fog graphic is still in the wrong position, so parallax maps get messed up by it.Ĭompatibility patch for Victor's Fog and Overlay has been updated.Īlso, a fix for a bug present in VIctor's script that causes the fog/overlays to break when using a Transfer Player event command to move the player to another spot in the same map: If theres one thing I really cant stand in RPGs, its being forced to watch the same cutscene again and again after dying. When you have a fog that is supposed to stay locked in place (as in, NOT move from its original position as you move around the map), your script causes it to stay locked on the player's position (making it move from where it's supposed to). I think I screwed up when I explained this bug. RPG Maker VX Ace Tutorial 7: Easy Cutscene and Adding a Party Member Venthros 7.9K subscribers Subscribe 2K Share Save 122K views 9 years ago RPG Maker Tutorial Series I'm back In. I will update the demos and include the compatibility patch later today. Self.ox = $game_map.display_x * + + = $game_map.display_y * + + = the latest version from pastebin. RPG Maker VX Ace is an application that allows you to make video games in a simple, friendly environment, without needing to know how to code. # Game_Fog class and automatically changes sprite conditions. Game development made so easy a child could do it. Scroll_right_ve_fog_and_overlay(distance) The instance of this class is referenced by $game_map.Īlias_method(:victor_ecam_fog_fix_original_update_scroll, :update_scroll) ![]() It includes scrolling and passage determination This compatibility patch should fix that (Paste below Victor's script and above Main): The enhanced camera script causes overlays set to move along with the camera lock in place on the screen. First incompatibility I noticed is with VE - Fog and Overlay. ![]()
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